
The KAP-40's hip-fire spread is on par with the other pistols, and is very tight, further assisting the KAP-40's close range dominance. The KAP-40 has the fastest aim down sight time in the game, at a flat 100 milliseconds, which is 25 milliseconds faster than the other pistols in this regard. The KAP-40 has great handling characteristics, even when compared to the other pistols. Users will have to get used to a straight upwards, heavy recoil, one that will need to be counteracted. Thankfully for the KAP-40, it has the highest centerspeed of all the pistols, with 1500 centerspeed, although such a value is just average. The KAP-40 has a very heavy vertical kick, exacerbated by a high rate of fire. The iron sights are clear as day, but the recoil is extremely heavy. Compared to the SMGs, the KAP-40 either deals more damage up close or fires faster, making it a worthy choice for those who want an advantage against SMG users in close range. It's a very high rate of fire, and in tandem with the three hit kill up close, it makes the KAP-40 an extremely competitive weapon in CQC. The KAP-40 is the only pistol in its class that is fully automatic, and it fires at 937 RPM, the same rate as the MP7, Vector K10, Type 25, and QBB LSW. The KAP-40's big selling feature is a high rate of fire. The KAP-40 will not do a lot of damage through walls, only dealing decent damage through extremely light materials, and needing FMJ to deal damage through thicker surfaces like walls. The KAP-40 has poor penetration power, like the other pistols. While it can be used at such ranges, it'd be unwise to engage with the KAP-40 beyond 21 meters. The KAP-40 is not intended to be useful at longer ranges. The KAP-40's damage profile makes the KAP-40 hit hard up close, but not as hard at medium to long range. In Hardcore game types, the KAP-40 is a one hit kill up to 21 meters. The KAP-40 has no headshot multiplier, so headshots will serve no benefit. At any range between 21 and 32.5 meters, the KAP-40 will deal 24 damage, taking 5 shots to kill, and the KAP-40 will deal nineteen damage at any range beyond 32.5 meters, which is a six hit kill. At any range between 7.5 meters and a little over 21 meters, the KAP-40 will deal 33 damage, taking 4 shots to kill.

At any range outside of 7.5 meters, the KAP-40 will deal 45 damage, taking three shots to kill. The KAP-40 has the worst damage profile out of all the pistols. In Multiplayer, the KAP-40 is unlocked at level 43, alongside the Ballista, and is fully automatic, outside of One in the Chamber, where it is semi-automatic instead.

One is given to the player in " Dispatch" to kill Tian Zhao. The KAP-40 is also used in the Strike Force missions by the SDC as a sidearm, and by the SEALs as a default sidearm. It is also used by LAPD officers, whose KAP-40s seem to be restricted to semi-automatic use.Īt the end of " Judgement Day", Section will take a KAP-40 from the corpse of a Merc and use it to kill two other Mercs who are protecting Raul Menendez, one of which may be DeFalco if he has survived up to that point. In " Cordis Die", Section has a KAP-40 but loses it during the crash it is picked up by Johnson, who dies afterwards. The player can complete a challenge for this mission by obtaining five headshots during this sequence. One with a Reflex Sight is used to dispose of the Mercs on the dance floor of Club Solar during a slow-motion sequence later in the mission. The KAP-40 is unlocked for the player's use following the completion of " Fallen Angel", and equipped with a Suppressor is the recommended secondary weapon in the mission " Karma". KAP-40s are scarce throughout the campaign. The KAP-40 is used by the Mercs as a sidearm.

Incorporates recoil-mitigation technology." - Description Kard_upgraded_zm " Fully automatic pistol.
